Here’s how 3D technology is a game-changer for the education sector

Science, technology, engineering and math are the industries that help drive our society forward and there simply aren’t enough workers to meet the demand for these positions. There is a need for society to increase the number of innovative professionals and this can only be achieved if one receives a proper education that not only engages but also gives students an interactive learning experience.

With the opportunity to learn how to design, implement and evaluate STEM education in classrooms, basic knowledge and skills are needed to successfully integrate robotics and 3D printing into STEM education. Both teachers and students feel the pressure this change creates. Students are under more pressure than ever to quickly grasp greater depth and breadth in STEM learning, while teachers are challenged to explain complex concepts in an immersive and in-depth way in less time. . This crisis has created a need for fresh innovation in education that will make it easier for teachers to instill innovation competence in students.

A consistently recognized flaw in STEM learning is the reliance on theory and the lack of concrete experiences. To mitigate this, we need to create a holistic approach to student learning. This will create an engaging mindset for authentic content and hands-on STEM activities in which they will use technology tools, equipment, and procedures in innovative ways to solve design challenges by working in teams and individually throughout sessions. .

With Virtual Learning and 3D internet technologies, the abstract becomes real. 3D visualization brings STEM ideas to life – abstract concepts like gravity and the Big Bang theory become experiments to explore. This is the main aspect that is captured by educational institutions to make learning better and more interactive.

Virtual learning allows students to enter interactive 3D environments based on STEM ideas. It puts students inside their subjects. On the other hand, 3D-based learning is the STEM conduit, the mediator that bridges the gap between the powerful abstract world of STEM ideas and the “tangible” world of the student. It gives students a context to build mental models and better understand STEM ideas. Virtual learning is the empirical means that transforms ideas and theory into experience and understanding.

Conceptual learning is the solution that deepens understanding while developing creativity, leadership, creative self-efficacy, energy, risk-taking and ambiguous problem solving. It’s all enabled through hands-on experience and real-world application in an environment where mistakes are easily corrected and curiosity is the guide.

This conceptual and exploratory type of layered experiential learning environment helps students learn twice as fast. Teachers are empowered to use 3D simulations to help students go deeper and better understand the nuances of complex concepts in a more concrete and tangible way. Each lesson becomes an engaging journey instead of a boring lecture.

Companies like ours have now introduced this international learning and other best practices in India for science and math for students. This results in excellent engagement, reignited curiosity, and ultimately deeper and more effective learning for the whole class, developing the six components of innovation competence in each student that will make them the innovators of tomorrow.

(Kashyap Mankad, Former ISRO Group Director, Founding Member and Consulting Technical Director, Saras-3D, Inc.)